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Unity DOTS/ECS City
Release Date: 2020
Unity (C#)
DOTS
PC
RTS
Strategy
An experimental Real-Time Strategy (RTS) prototype developed in 2020 to explore Unity's Data-Oriented Technology Stack (DOTS) and Entity Component System (ECS). The core gameplay revolved around a dynamic day-and-night cycle where players strategically organized and managed their own protests.
Although it showcased promising mechanics, the project was ultimately archived. The early DOTS framework was highly unstable at the time, suffering from frequent crashes and rapidly shifting APIs that made sustained development impractical.