WaterSim - Satellite Data Visualization
2026Joined the 11th CASSINI Hackathon. Created a VR/Unity simulation for satellite data visualization of water floods and pollution in Den Haag.
Senior Software Engineer & Freelance Developer — Unity, Unreal Engine & XR · Certified Mendix.
Based in North Holland, Netherlands with 10+ years creating high-fidelity virtual reality (VR), augmented reality (AR), real-time simulations, and games in Unity & Unreal Engine — expanding into enterprise low-code with Mendix.
Available for Freelance Contracts & Full-Time Roles (Netherlands & Remote)
Enterprise engineering × immersive tech
I am a Senior Software Engineer and Freelance Developer with over 10 years of experience building cutting-edge virtual reality (VR), augmented reality (AR), real-time simulations, and games in Unity & Unreal Engine, alongside enterprise low-code with Mendix. Based in North Holland, Netherlands, I collaborate with studios, enterprises, and startups across the country and worldwide on freelance projects, contract development, technical consulting, and full-time engineering roles. My expertise bridges hardcore 3D game engines, spatial computing, and robust enterprise software.
26 projects · 2013—2026
Joined the 11th CASSINI Hackathon. Created a VR/Unity simulation for satellite data visualization of water floods and pollution in Den Haag.
Lethal Algorithm is a VR multiplayer game with voice chat that I worked on as hobby as I have always wanted to experience piloting a mecha from inside the cockpit in VR.
Sniper's Ground is a PC VR multiplayer sniping stealth shooting game with a day and night cycle, high graphics and voice chat.
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Modules, tools & games — free for the community
A plug-and-play XP, Leveling, and Badge system for enterprise Mendix apps. Features a non-intrusive association architecture, automated logic, and open-source foundation.
Welcome to the most depressing (yet highly scientific) calculator on the internet. Are you a solo indie dev? Have you been working on your "dream game" for 3 years? Do you sometimes look at your Steam wishlists and silently weep? This tool is for you.
A complete open-source game project in Unity C# demonstrating object-oriented physics interactions, inheritance, and collision logic.
A Unity C# tool for generating 3D structures algorithmically. Demonstrates recursive logic, algorithmic optimization, and editor scripting.
Professional recommendations
One of the finest I've come across. If you ever need someone to deliver under pressure, no slip ups, just results, Mohammed is your man! I highly recommend Mohammed as he accepts challenges with passion.
"Mohammed is a passionate and self-motivated Developer... He always strives to learn new things everyday that gains him an added value towards his vast existent knowledge."
"Both smart and professional. Experienced, deadline oriented and intelligent person."
"He developed an incredibly addictive game on Android called 'Get Rich'. Upon completion, he was already starting to brainstorm himself... He carefully considers other people's opinions."
Awards, hackathons & industry recognition
I'm incredibly proud to announce that my team Sam Jager, Dante van der Pijl, Julian Bakker, Vladislav Manolov and I took home the Rockstars Impact Award at the AFC Ajax Hackathon this weekend, beating out ~200 talented developers across 24 teams! ⚽️💻
Tech stack · Key certifications
Published on LinkedIn · 2016—2018
A deep-dive comparison of the two leading VR headsets from a developer's perspective analyzing SDKs, tracking systems, and development workflows.
A technical comparison between Unity3D and Amazon's CryEngine-based Lumberyard engine evaluating features, pricing, and ecosystem maturity.
Some think that gamification is just for educational reasons only and that's wrong. In this article we will be talking about the different kinds of industries that gamification can be used in and some use cases.
A lot of educational institutions want to make an educational game, however for some reason the majority of educational games fail. In this article I am going to show you why this happens.